I have the distinct pleasure (and fun!) of being one of the keynote speakers and teachers at this year's Create Make Learn in Burlington, VT. If you want a wonderful week of working with other educators, exploring making, electronics, multi-media, storytelling, 3D printing, arduino and more, this is your chance! Choose from several strands, or have the flexibility to "build your own" learning experience over the week, and learn with and from lots of wonderful educators who span all the grade levels, content areas, and levels of personal experience with these wonderful tools. Please contact Lucie deLaBruere to join the fun and be inspired for what you might do with your students in the next school year!
I hope to meet you there!
A short two weeks after my Anderson Ranch experience, I was at Champlain
College in Burlington, VT for the Create, Make & Learn Summer
Institute. The STEM/STEAM focus of this workshop let participants
choose from three strands - or personalize their learning and pick the
relevant parts of all the strands. I explored 3D fabrication with the
addition of the laser cutter, and added electronic circuits with
Arduino, Little Bits, Makey Makey, and sewable circuits. We took
advantage of the resources in the area, including the Generator Space,
visited the Champlain College facilities that support their MFA and MS
programs in Emergent Media, the gallery exhibits of interactive 3D and
multimedia artwork, and Blu-Bin, a commercial storefront where you can
take your 3D file and have it printed for you. Working side by side with
K-12 educators in the science, math, art, library and technology
disciplines, allowed us to cross-pollinate our ideas while we learned
together.





3D modeling software, processes and output devices are
all aspects of a contemporary production model, both for fine art and
the commercial world. Rapid prototyping is a given, and the ability to
create the digital model to spec, test with feedback, and then revise is
an integral part of any sculpture, jewelry, metal or glass casting or
other fine art process, in addition to the engineering / industrial
design aspects of these tools. The electronic circuitry of Arduino,
etc., allow artists to create work that is responsive to its
environment, to the viewer, or to any outside stimulus. As wearable
electronics become more a part of day to day life, so will they be able
to control microcircuits which record data, respond with visual, audio
or tactile means, or otherwise bridge the gap between a person, their
environment, data and other objects or people. The potential for all of
these tools to be more fully integrated into the Creativity, Innovation
and Design strands at ASIJ, K-12, is right in front of us, particularly
with the new design spaces, RED Room experiences and other electives at
the middle level, and the integration into existing and to-be-designed
courses at the high school level. I’m excited to align future
opportunities for ASIJ high school art students with the current
groundwork being laid in grades 6, 7 and 8. I also plan to revise the
current sculpture curriculum to include digital 3D modeling and output,
and to work with David Neale and others in the fine arts department to
align our current and future 2-d and 3-d graphics courses in ways that
support student creative endeavors as they move into post-secondary work
in these digital environments, while maintaining the connection with
how they translate to physical objects. It's a very exciting time to be
working in the Arts with technology!
Create, Make, Learn Summer Institute 2014
Strand 1: Join the Maker Movement with STEAM Powered Learning
Looking for a way join the maker movement and start building your 'maker' skills? Spend the week 'making' while you re-imagine your learning space to include more affordable, accessible, powerful technologies that add STEAM (Science Technology Engineering Art and Math) to K-12 classrooms, libraries, learning labs, and community spaces in ways that meet both Literacy and Next Generation Science Standards. In this strand, you will...
- Make Prototypes and Print Them in 3D
- Make dazzling eTextile projects
- Make a Musical Synthesizer
- Make Cool Inventions with Programmable Circuits (Lights, Sensors, Buzzers, & More
- Make Minecraft part of your learning space
- Make Old Toys into New Inventions
Strand 2: Maker Empowerment
Want to move from an emerging maker to a MAKER? This session will help you dig deeper into the maker-ed world and empower you with more maker skills. Each day will feature sessions on a new topic that will allow you to journey beyond the basic. Choose a new topic each day OR focus on your own personalized maker goals while accessing maker resources (people, ideas, and tools) all week long. Session availability will depend upon enrollment preferences. Topics may include...
- Intermediate Laser Cutting- including lllustrator
- Intermediate 3D Printing including 3D Modeling and 3D doodling
- Circuits, Coding, & eTextiles
- Microprocessors, Robotics, & Internet of Things
- CNC/ Welding/ and other Design Technologies
- Personal or Collaborative Design Challenge
- Making with Minecraft (Advanced Modeling, 3D Printing, Coding)
Strand 3: Create and Make with iPads, iPods, and iPhones
This strand will kick off with the renowned expertise of RETN for "Making High Quality Movies." The week will be filled with opportunities to CREATE and MAKE with your iPads in ways that meet Common Core standards. Come and...Make high quality movies
Strand 4: Creating with Chrome
Got Chrome? Learn to use Chrome Apps that bring out your creative genius. Combine cameras, smartphones, Chromebooks, PC's and laptops to create magnificent movies, dazzling digital media, engaging ebooks, amazing audio and more, with topics like...
- Creating with Google Apps
- Making Movies with WeVideo
- Creating with Chrome Apps
- Teaching Like an Artist with Chrome